Perfect example how to use slomo skill, with an epic boss right at the end, it does like we discussed over, begins shooting in front of it self and then begins to target player to give some time to dodge the attack
On a more serious note; this games seems to do nothing really special (I mean, slowmotion isn't exactly new) but looks like al lot of fun. So yeah, a fine example
Also note the fact that the level effectively is an arena, nothing more
Have to agree with Tom. The particle effect overkill reminds me of those anime fighting scenes where it looks like one's entering a vortex/Christmas tree.
I agree with Tom and Peter, since tehy are looking at the wrong features in this game. This trailer shows effective simplicity within level- and gamedesign.
Okay new design doc: MAKE THIS:P
BeantwoordenVerwijderenOn a more serious note; this games seems to do nothing really special (I mean, slowmotion isn't exactly new) but looks like al lot of fun. So yeah, a fine example
Also note the fact that the level effectively is an arena, nothing more
What a chaotic mess O.o Slow-mo seems OK, still don't like most of what that game has to offer.
BeantwoordenVerwijderenHave to agree with Tom. The particle effect overkill reminds me of those anime fighting scenes where it looks like one's entering a vortex/Christmas tree.
BeantwoordenVerwijderenI agree with Tom and Peter, since tehy are looking at the wrong features in this game. This trailer shows effective simplicity within level- and gamedesign.
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