Getting there, but far from final. Needs scratches near the sides of the shapes. Look here for quick ref: http://markin3d.com/images/neneman_mark_q4AmmoCrate.jpg
Next the specular needs to be a lot higher, taken in mind that it has more specularity in some parts than other parts.
Then, the dirt layer needs some attention. The middle part has a little dirt spot on the upper left. This will be very noticeable when tiling this asset, so it needs to be removed.
Last but not least: consistency with the concept art. It's missing a bit bolt at every far corner. Also, the grates seem to have 8 bars, while in the concept there are 16.
Getting there, but far from final.
BeantwoordenVerwijderenNeeds scratches near the sides of the shapes. Look here for quick ref: http://markin3d.com/images/neneman_mark_q4AmmoCrate.jpg
Next the specular needs to be a lot higher, taken in mind that it has more specularity in some parts than other parts.
Then, the dirt layer needs some attention. The middle part has a little dirt spot on the upper left. This will be very noticeable when tiling this asset, so it needs to be removed.
Last but not least: consistency with the concept art. It's missing a bit bolt at every far corner. Also, the grates seem to have 8 bars, while in the concept there are 16.