maandag 25 oktober 2010

Floor Final


Normal Map
Difuse Map
Specular Map

1 opmerking:

  1. Getting there, but far from final.
    Needs scratches near the sides of the shapes. Look here for quick ref: http://markin3d.com/images/neneman_mark_q4AmmoCrate.jpg

    Next the specular needs to be a lot higher, taken in mind that it has more specularity in some parts than other parts.

    Then, the dirt layer needs some attention. The middle part has a little dirt spot on the upper left. This will be very noticeable when tiling this asset, so it needs to be removed.

    Last but not least: consistency with the concept art. It's missing a bit bolt at every far corner. Also, the grates seem to have 8 bars, while in the concept there are 16.

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