My first go at the high poly version of the upper side of the drone. It has some awful smoothing errors, but I'll fix them in the normal map. No time to clean the mesh, we have to be creative, haha.
When did we decide to go for a cell-shaded look? :P Looking good though! :) what's the ETA on the model with animation? I'd really like to see this one in-game!
(is it possible you could animate it before texturing, so we can start messing around with it?)
oh yeah you're totally right. I forgot to note that this is just a WIP. If you look at the brief you'll notice it also needs seams and stuff, so this model is only about 75% done.
When did we decide to go for a cell-shaded look? :P Looking good though! :) what's the ETA on the model with animation? I'd really like to see this one in-game!
BeantwoordenVerwijderen(is it possible you could animate it before texturing, so we can start messing around with it?)
I can rig it when the unwrap is done. Then I can animate it.
BeantwoordenVerwijderenI'll unwrap (this part, bottom part is done) and rig the drone next Monday.
This looks mighty fine petori! rly not feeling the lens atm, its to simple, try to get it more like the concept brief jor made.
BeantwoordenVerwijderenoh yeah you're totally right. I forgot to note that this is just a WIP. If you look at the brief you'll notice it also needs seams and stuff, so this model is only about 75% done.
BeantwoordenVerwijderen