Trace Tool

Finally an easy way to trace all sorts of variables. Its build upon the LightingSystemRenderStatistics class already built-in the Sunburn Rendering engine. All you have to do is:
TraceTool.Trace("Number of Active Particles", trace);
where "trace" is the number of active particles in this particular case. You can call it from anywhere in the code and doesn't need anything other than the above line.
"Thor" In-game shots. (WIP NormalMap)
I took these the other day, however didn't include them in the previous "Thor" post. So here they are. (Texture used: 2048 TGA)
Tried a few different compression methods. The best quality vs. compression was 2048 DDS using a mere 474 KB of disk space. there are some artifacts when using that kind of compression, however with a diffuse overlay you shouldn't be able to notice them. (Original .TGA: 5.74MB & .PSD(4096) 37.5MB!)
AI Progress: Not much to show yet in terms of in-game footage. Thing are slowly falling together and I should be done by the end of the week (including weekend)


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