zondag 10 oktober 2010

Testing Chamber #1

Ingame Screens from the testing Chamber.




THE BLOOM, MY EYES!!! XD





3 opmerkingen:

  1. I'm surprised with the detail in the directional-light shadows when quality is set to max. If we could bake that amount of detail into light-maps we can add a lot of definition to our scenery.

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  2. This is looking great for testing purposes.

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