maandag 4 oktober 2010

First build running on the Xbox 360!

first screen cap from taken direct from my Xbox 360 (Using StudioConnect)


(Note: current level was built using pure code, the Level (.cxl) files still require some work to remove any Winforms reference that may still exist.)

So, we can finally start doing some stress-tests and start competing for the highest in-house score while we're at it!

10 opmerkingen:

  1. Awesome! but man do we need a proper gun, red-dot-sight with textures :O (no offence)

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  2. First some assets for the rooftop level. After that I will concept you an assault rifle

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  3. We really do need a proper weapon. :P Any chance we could have something (either a proper placeholder, or final asset) this Wednesday?

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  4. Well, you've got your placeholder right there. I'll see what i cant do. Wouldn't count on it being finished on wednesday tho

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  5. Indeed for a placeholder this does everything it needs to do. However I agree it would be great to have a proper gun in-game soon.
    Most important right now are building the levels with the level-kit, and implementing placeholder drones with basic AI. I think that if we can do this before Wednesday we're very much on schedule and we can start doing secondary things from then on.

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  6. First order of business is the shooting mechanic, which is still being worked on, afterwards I'll start working to get the basic AI running around in a mock-up level.

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  7. freakin shiny, now lets get some analystic tools in that xbox built and find ourselves some bottlenecks :) looking forward to a day of stress testing!

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