Heading for the right direction! Try to replace the details as few as possible with textures. The player will use this asset as a place for cover, so he'll be right on top of the model. Normal maps can give the impression of depth, however they will never look as good as actual mesh.
Yes, you can definitely spend some more polys on the cooling rods at the back of the unit. As peter said ull be breathing down its neck, clinging on like a toddler and praying not to get shot when reloading or evading attacks from them nasty droids.
Heading for the right direction!
BeantwoordenVerwijderenTry to replace the details as few as possible with textures. The player will use this asset as a place for cover, so he'll be right on top of the model. Normal maps can give the impression of depth, however they will never look as good as actual mesh.
Yes, you can definitely spend some more polys on the cooling rods at the back of the unit. As peter said ull be breathing down its neck, clinging on like a toddler and praying not to get shot when reloading or evading attacks from them nasty droids.
BeantwoordenVerwijderen