Looks proper doed, you might wanna put in some more depth in some area's so it will pop out more once baked to a normal map and assigned to a flat/plane (2 tri's) surface.
But as much as i like you helping us out with 3D assets, you have a mayor task yourself mate. Dont waste time on irrelevant things and jobs, there might be time for that later, but for now, its an absolute priority to get the level design boxed in, and the global game design locked so we can map out the rest of the assets, FX, and code based assigments.
thanks for your concern but I know my responsibilities. It took me 2 hours to model this asset including the normal map. I will do this in my free time. I believe we can use all help necessary to obtain all assets needed for the level already designed. Especially with Bo and Peter stuck on weapons and drones for a period of time. I would never jeopardize my obligation so i will continue helping out when I have time left.
Bo, being the 3D lead, has the responsibility of having only the assigned people work on the 3D part. Any disapprovals on people wanting to work in his department should be respected, imo.
@ Mitch, matey free time isn't time spend on the project. im cool with you helping us out, but the more "free time" you spend on the level design, game design and upgrade system, the sooner we have a complete picture of what needs to be done. try to get as much spare time spend on your main goals. (Face it, its 2 hours less spent on game design etc.)
After those tasks are less important, you can focus more on the supporting roles, like creating assets. its to early to go side questing bro.
Looks proper doed, you might wanna put in some more depth in some area's so it will pop out more once baked to a normal map and assigned to a flat/plane (2 tri's) surface.
BeantwoordenVerwijderenSoz @ double post:
BeantwoordenVerwijderenBut as much as i like you helping us out with 3D assets, you have a mayor task yourself mate. Dont waste time on irrelevant things and jobs, there might be time for that later, but for now, its an absolute priority to get the level design boxed in, and the global game design locked so we can map out the rest of the assets, FX, and code based assigments.
thanks for your concern but I know my responsibilities. It took me 2 hours to model this asset including the normal map. I will do this in my free time. I believe we can use all help necessary to obtain all assets needed for the level already designed. Especially with Bo and Peter stuck on weapons and drones for a period of time. I would never jeopardize my obligation so i will continue helping out when I have time left.
BeantwoordenVerwijderenDeze reactie is verwijderd door de auteur.
BeantwoordenVerwijderenBo, being the 3D lead, has the responsibility of having only the assigned people work on the 3D part. Any disapprovals on people wanting to work in his department should be respected, imo.
BeantwoordenVerwijderennice job mate,
BeantwoordenVerwijderenBut needless to say,we need the level designs more then the props.
@ Mitch, matey free time isn't time spend on the project. im cool with you helping us out, but the more "free time" you spend on the level design, game design and upgrade system, the sooner we have a complete picture of what needs to be done. try to get as much spare time spend on your main goals. (Face it, its 2 hours less spent on game design etc.)
BeantwoordenVerwijderenAfter those tasks are less important, you can focus more on the supporting roles, like creating assets. its to early to go side questing bro.