zaterdag 23 oktober 2010

Thor Diffuse (NO SPEC!!!) ***WIP*** Update






Just an update, the bright parts are near final, going over to the black parts (plastic & Metal).

3 opmerkingen:

  1. Practice what you preach, use the Xoliul viewport shader instead of marmoset. It the rule you set yourself.
    For the textures, I understand the metal is near final (as it is the most bright part of the gun) while it doesn't look like metal to me at all.
    References:
    http://www.consolemonster.com/images/news/MachineGun%20-%208th%20Armored%20Infantry.jpg
    http://wiki.runestorm.com/images/d/d7/SidearmSheetA.jpg
    http://i28.tinypic.com/293kfok.jpg

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  2. 1. If you know how to use marmoset, please do, its even better and comes even closer to in-game standards. you can compare it with a proper light source, witch can change ur texture dramatically.

    2. The spec isn't on yet, Spec level is completely disabled in these screenshots. So it doesn't give that metal gloss / reflection

    3. your referencing only dark metals, witch looks ALOT different, This is painted, powder coated or what ever, it has a different finish then normal black metal with some scratches, i kept the texture as close as the concept brief as possible.

    4. and with the metal parts i meant only the black stuff and the plastics ofc.

    "Painted Finishes on firearms" (mind u the spec isnt on @ screenshots)

    http://www.gun-world.net/usa/r/scar/dscn0207.jpg

    http://media.photobucket.com/image/Scar-H%20close/DIGITALWastelands/Classic%20Army/CA-SCAR-H-04b.jpg

    http://4.bp.blogspot.com/_xla_1ptOE8Y/TEbl3qqFaXI/AAAAAAAAAkQ/vj91asgxzAg/s1600/SHOT+Show+2007+-+KRISS+Super+V+System+Submachine+Gun+(.45+ACP)_4.jpg

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