A Proof of Concept to animate objects, particles and lights using the Sketch tool.
The position and normal (of the colliding triangle) and stored and converted to an animation file (shared with the already built-in Animation Editor). These can be plugged into any script to easily animate objects, lights or particles in the environment.
The position and normal (of the colliding triangle) and stored and converted to an animation file (shared with the already built-in Animation Editor). These can be plugged into any script to easily animate objects, lights or particles in the environment.
FOLLOW MY TRACERS!!!!
BeantwoordenVerwijderenEpic Feature Tom \o/
Awesome.
BeantwoordenVerwijderenOnly thing I can see against this is that its difficult to use for objects that are not directly attached to an object. Any prospective solutions for a use-case in which I want to have a floating drone, or something like that?
BeantwoordenVerwijderenHaha, you just had to put it in there didnt you? Great job though, I can really see floating light, models and particles bring some great dynamics into our scene. How does it handle rotations? If it could be made to work where the object's front vecotr faces towards the next point in the line, we can easily make walking routes for ground based droids. Or use them as animations for e.g. conveyor belts with objects.
BeantwoordenVerwijderenfireflies ftw?
BeantwoordenVerwijderen@ Rami. Both the position and normal is stored in the line vertices. So you can multiply your normal to get a bigger offset, making your objects float.
BeantwoordenVerwijderen@Natrion. You're right about rotations, the direction can be easily computed as you know both your current and next position in the line you're "walking" on. Rotation values are already supported in the keyframes as well.
@ Tom not really what I meant. What if I want something to float from the AK-47 till the slope at the far end at exactly 1 meter above the ground? By multiplying the normal, it'd move a part at 1m, then, as it reaches the walkway, float up to 1m above the walkway. I could modify only that part, but that would be work *gross*. =P
BeantwoordenVerwijderenHehe :) The tool wasn't really made with that in mind, normal animations (floaty ones) can easily be done with the regular Animation Editor.
BeantwoordenVerwijderen