im going to keep this short.
Any time you post a prop, model or anything 3d.
USE THIS SHADER : (It works with max and Maya)
After you downloaded and unpacked it, u start ur 3d prog, assign a DirectX Shader to your model.
this is how to assign a directx shader + the new FX file you've just downmloaded> (For Max and Maya)
this is how to assign a directx shader + the new FX file you've just downmloaded> (For Max and Maya)
AFter that, assign all your maps. Diffuse, Specular and Normal map in your new shader, tweak it abit (you might need to flip the green channel on the normal map section of the shader to make it look oke).
Any more questions or things you need to know. its all here >
Please use this shader the next time anyone posts a model wip, preview, final what ever. to make it not look like shit. Pre-renders and multible light setups dont work so wel. with this shadre all u need is a screenshot of your viewport, no prerender crap anymore plox.
(This only aplies to models WITH textures assigned already, clayranders are just fine pre-rendered)
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