vrijdag 29 oktober 2010

And some muzzleFlare Models

Right, so now I added some more shinyness to the game, muzzleFlashes for the drones!

They are basically 2 identical transparent cone models that grow and fade just like the Light thats attached to the drone when it fires. The effect looks nice! Only little error is that the bullets seems to get fired from the center of the drones head, and not its actual muzzle. So the effects are also slightly out of place.

Still cant get the bullet trails deleted right though.


6 opmerkingen:

  1. He is already away from the office. He has sent me the files though :) Maybe I can get a video up later this weekend (swamped with stuff to do in order to get the prototype running on Monday!)

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  2. Be sure to add the Explosion particle effect when one dies! :)

    That will look awsome! Oh.. and maybe a nice camera shake when you get hit or stand close to an explosion.

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  3. "and maybe a nice camera shake when you get hit or stand close to an explosion."

    I'll see what I can do in terms of hit feedback, but remember this is just our very first playable prototype, not the fancy final product with all the "cool" stuff we'd like to have :P

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  4. Why, you can't have a pie without cool Hwhip

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  5. If the bullet-time effect would affect real-life as well, maybe I can get it all done in time, otherwise. Meh, we may have to skip a few things for now.

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