donderdag 14 oktober 2010

Stress Test day recap

Alright, today I spend most of the day doing a few stresstest on the Xbox, running some animation and keyframe interpolation tests and loading the nearly final first level graybox level!

For the results of the stress tests you will have to wait another day, I will write a neat little document once I have something to say about animations on the xbox, which currently dont run. The screenshots below contain quite a few bugs still, but the good thing is they work! (sorta)

Testlevel screens:




RISE MY MINIONS, RIIIISSSEEEE!!


And here they are animating using SgMotion, and they work beatifully smooth in slomo also. Problems are everywhere though, as you can see: it doenst run on Xbox yet, they have no collision, they are drawn back to front (look at the eyes and mouth overwritting the face!) and they seem to have an evil grey static twin of the original model stuck behind them.

3 opmerkingen:

  1. Looks like the framerate is a little low,
    when only rendering the level mesh.

    any ideas for upping it a bit?

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  2. Dont worry, thats just on my PC, xbox runs it smoothly :) I did some Xbox tests and it seems that if we dont use a whole lot of lights, it can take 5.5million polies onscreen without dropping below 30fps, so dont worry mate :)

    More stresstests details coming when I test animations and do a few combines tests, using what I think is likely scenarios in terms of raycasts, particles, sounds, animations, polies and textures.

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