maandag 4 oktober 2010

At long last

So it has been a bit of bitch handling the particles that spawn when you shoot something. There were troubles relating to angles, duration, updating, deleting and managing all the particles flying around.

But, after a few hours of extra work, they are in place! They will need some better textures and tweaking, and together with bullet-hole decals, they will look smashing.

Not only that, all particles can now correctly be turned on and off, have properties that allow you to just use a particle once and then discard it, depending on its duration, and bounce of surfaces accourding to its direction and normal of the triangle hit.


Attempt nr 1, no bouncing off, and also all particles are never deleted



Attempt nr 2. Buggy as hell, but its so SHINY! direction works though


And there we go, day well spend.

Geen opmerkingen:

Een reactie posten