But, after a few hours of extra work, they are in place! They will need some better textures and tweaking, and together with bullet-hole decals, they will look smashing.
Not only that, all particles can now correctly be turned on and off, have properties that allow you to just use a particle once and then discard it, depending on its duration, and bounce of surfaces accourding to its direction and normal of the triangle hit.
Attempt nr 1, no bouncing off, and also all particles are never deleted
Attempt nr 2. Buggy as hell, but its so SHINY! direction works though
And there we go, day well spend.
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