maandag 20 september 2010

Let there be particles


I’ve been working on some particle systems these last two days. Basically what I did was take the Microsoft sample (they sure are handy), and added a manager class in front of it to simplify the process of adding and deleting new systems to a scene. The code is still a bit messy but I’m cleaning it up.

Now the particle systems in place are pretty ugly, and don’t have much functionality to them. So the idea now is to add some more variables and conditions to them, so they can move around and make everything more pretty. Then the idea is it will integrate nicely with Tom’s engine and we can design ourselves some nice particle effects for the game. The cool thing about this system is also that it runs on the GPU, which means the xbox should handle it smoothly.

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