
One last post before i'm getting some well needed sleep, i've bin fucking around with tileable textures within max, seems xna recognizes UV-MAP coords so this is going to be interesting.
The textures where a rush job, irrelevant for the game/project itself. nuffsaid :).
Textures on a 2 poly plane and is tiled 5 times on the V coords. (Diff,Spec,Nrm)
Cheers!
Looks hi-poly allright. Dont like the design tho
BeantwoordenVerwijderenhehe i know brav, i know :)
BeantwoordenVerwijderen