vrijdag 3 september 2010

Dev Tile Wall Test



One last post before i'm getting some well needed sleep, i've bin fucking around with tileable textures within max, seems xna recognizes UV-MAP coords so this is going to be interesting.

The textures where a rush job, irrelevant for the game/project itself. nuffsaid :).

Textures on a 2 poly plane and is tiled 5 times on the V coords. (Diff,Spec,Nrm)

Cheers!

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