Here are the Core mechanics. I have not made big Designs within the enemies yet because I would like to have a brainstorm session about this. I kept it really simple and want to discuss in what way we can expand the complexity.
The pdf will be posted soon.
First person shooter
Health:
Health has no meter. It will be visible in the screen how the player is feeling. Every hit the character takes will make him more dizzy and the screen turns more red the more damage is taken.
Energy:
There is an energy meter on the gun that will show the energy capacity left to use. When the energy decreases it will recharge itself within time. There are special abilities that requires energy.
The meter has 6 slots. When these are empty the gun will become standard.
1. Fast reload: 1 slot
2. Assault weapon switch to shotgun: All slots
3. X-ray: drains slowly the slots
Logs:
The story about the word will be more explained by finding logs
Controls:
Start Button: This will display the menu.
L3 Joystick Moving your character will be possible by moving the L3 joystick. Pressing this joystick will allow your character to sprint.
R3Joystick: Moving the camera will be possible by moving the R3 joystick.
X Button: To reload your weapon press x Button. By holding the x button you reload twice as fast but will drain energy from your energy meter.
B Button: By pressing the B Button you switch between standing an crouching. This will be affective for taking cover.
A Button: By pressing the A Button you can jump or climb objects.
Y Button: By pressing the y Button you can switch between guns. When the assault rifle is equipped and you hold the Y Button the assault rifle will transform into a shotgun for quick close combat. This will only cost all the guns energy.
LT Button; This trigger will make you aim at your target
RT Button: This trigger will be to fire your gun. In combination with the LT Trigger you can shoot with more precision.
LB Button. By pressing this button you can throw a Particle Grenade. By holding the LB button you can aim before throwing.
RB Button: . By pressing this button you can throw a Flare. By holding the RB button you can aim before throwing.
D-Pad:
Up: By pressing the Up arrow on the D- Pad you activate the night vision goggles.
Down: By pressing the Down arrow on the D- Pad you activate the X-ray vision in your gun sight. This will slowly drain the energy meter.
Left: By pressing the Left arrow on the D- Pad you attach a silencer to your gun for a silent approach.
Right: By pressing the Right arrow on the D- Pad you equip explosive packages that are stick able to walls and floors. By pressing the RT Button you plant the explosive.
Enemies:
There are 3 types of Drones and they are 100% mechanical. All drones have a weak spot and by shooting these you will have a great advantage.
3 types of drones:
1. Spider drone: The drones are really small and will mostly attack in big groups. This will force you into a fire fight. These drones don’t deal much damage but when you are overrun you will need good shooting skills to regain control.
2. Scouting drone: These are bigger drones that are patrolling areas. They have a mounted gun and you shoot immediately at anything that moves. They will mostly stay in well light areas so it would be wise to stay in dark spots to ambush them.
3. Elite Drone. This drone has an hi A.I. They can see in the dark and have very powerful attacks.
Equipment:
Pistol:
This is your secondary weapon. Mostly used as last resort when you run out of ammo. It’s more of a tactical weapon. When you attach the silencer to your pistol you will be undetectable when you fire. This is very useful to shoot out light to secure your position.
Assault rifle:
This is your primary weapon. The most ammo found in the game will be for this gun. The assault rifle is mostly effective for medium and long distance targets. When ambushed you can switch quickly to the shotgun by holding the Y Button to have more advantage at close range. This will only drain all of your guns energy.
Sniper:
This gun has the most powerful bullets in the game but is only single shot fire. This means you have to be sure to make a direct hit because you will have to reload after every shot. This gun is meant for distant attacks but also to activate distant traps.
Partical Frag:
This grenade will stun electronics devices. This mean that it can be used to disorientate drones for a specific time.. You start the game with only 1and are really hard to find, so it must be used wisely.
Flare:
The drones are attracted to light so the flare will be very useful to make a diversion are set a trap. You start with 2 flares as you begin the game. Same as the partial frag this item is rare.
Explosives:
These are c4 packages without detonator. You can stick these to any object en detonate it to shoot at it. This can be a nice tactical weapon to set traps and deal much damage when used wisely.
Example:
1. You stick explosives to a wall
2. You throw a flare near the explosive
3. The drones will be attracted to the light
4. You shoot the explosive ( through a wall )
X-ray:
This is and feature you can activate for the assault rifle and sniper only. By doing so the scope of the gun will turn in a x-ray vision. By doing so you can look through walls, floors and ceilings. This will give you the opportunity to shoot through thin materials to shoot the drones at their weak spot. This will slowly drain the energy of your gun.
Silencer:
This attachment will decrease the fire power. It’s more for of a technical approach. When the silencer is attached to you gun you will be undetectable when you shoot. This is a great way to shoot out light and to make the first attack.
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